This keynote lecture explores the fundamental synergy between Sonic Heritage and Heritage Acoustics within the context of ancient performance spaces. Shifting from a traditionally visual archaeological paradigm, it argues for a holistic approach that recognizes soundscapes as a vital form of Intangible Heritage.
The discussion highlights the indispensable contribution of Heritage Acoustics, where recent advancements in physical sound studies and digital applications have fundamentally enhanced our understanding of ancient theatres. By integrating three-dimensional reconstructions with sophisticated acoustic modelling, research on ancient theatres has improved the analysis of archaeological contexts and performance studies, reconstructing the sonic dimension of these buildings.
However, the contemporary reuse of these monuments necessitates urgent strategies for the safeguarding of their acoustic integrity. This lecture advocates for the preservation of Sonic Heritage through sustainable management and internationally shared regulatory frameworks. It underscores the necessity of treating acoustic environments as essential components of our Intangible Heritage, ensuring that the unique "sound footprints" of these extraordinary historical performance structures are protected and valued for future generations.
The virtual reconstruction of acoustics in heritage spaces requires adequate geometric models and surface data. During the modeling phase, a balance must be found regarding the level of detail, such that acoustic models contain significantly fewer details than visual models. When simulating ancient spaces, the need to estimate material properties and surface shapes can pose a major challenge. For room simulations, coefficients based on random incidence directions are typically used as material data for absorption and scattering. This is generally appropriate, as a diffuse field develops when there are a multitude of different sound incidence directions. In open spaces such as amphitheaters, however, an approach based on random incidence directions is not necessarily reliable. The involved geometries, such as the stage building and the steps in amphitheaters, must be carefully considered, as early main reflections at specific angles of incidence are particularly important. Furthermore, certain angles of incidence also dominate the reverberation pattern. It will be discussed how the reflection properties of absorption and scattering can be defined in greater detail with respect to their frequency and angle dependence, and how simulation results can benefit from this increased depth of information.